M:tG card similarity search
2WW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Pollen-Shield Hare | 1W | Creature — Rabbit | Creature tokens you control get +1/+1. 2/2 |
| Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
| Skyblinder Staff | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
| Grand Ball Guest | 1R | Creature — Human Peasant | Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. 2/2 |
| Goblin Sledder | R | Creature — Goblin | Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 |
| Mogg Raider | R | Creature — Goblin | Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 |
| Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
| Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |