M:tG card similarity search
2WW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Pledge of Loyalty | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. |
| Parallax Dementia | 1B | Enchantment — Aura | Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
| Mortal Obstinacy | W | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. |
| Fearsome Temper | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." |
| Dragon Fangs | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. |
| Angelic Armaments | 3 | Artifact — Equipment | Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
| Become the Pilot | 3UU | Enchantment — Aura | Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. |
| Deviant Glee | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." |
| Divine Favor | 1W | Enchantment — Aura | Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
| A-Lanterns' Lift | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. |