M:tG card similarity search
1B · Creature — Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Mad Science Fair Project | 3 | Artifact | {T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose. |
| Phantasmal Dragon | 2UU | Creature — Dragon Illusion | Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5 |
| Infuse with Vitality | BG | Instant | Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. |
| Knights of Dol Amroth | 3U | Creature — Human Knight | Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3 |
| Fang of Shigeki | G | Enchantment Creature — Snake Ninja | Deathtouch 1/1 |
| Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
| Task Mage Assembly | 2R | Enchantment | When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery. |
| Armament Corps | 2WBG | Creature — Human Soldier | When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. 4/4 |
| Moonsnare Specialist | 3U | Creature — Human Ninja | Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. 2/2 |
| Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |