Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Homing Sliver

2R · Creature — Sliver

Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) 2/2

Similar cards

Color identity:
NameManaTypeText
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Deathless Behemoth 6Creature — Eldrazi Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery. 6/6
Slithering Shade BCreature — Shade Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1
Spawning Breath 1RInstant Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
Spider Umbra GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Shard Convergence 3GSorcery Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Sapphire Drake 5UCreature — Drake Flying Each creature you control with a +1/+1 counter on it has flying. 4/4
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Page 170