Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Homura's Essence

· Legendary Enchantment

Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."

Similar cards

Color identity:
NameManaTypeText
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
Sunken Field 1UEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Tyrranax 4GGCreature — Dinosaur Beast {1}{G}: Tyrranax gets -1/+1 until end of turn. 5/4
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Labyrinth Raptor BRCreature — Nightmare Dinosaur Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Scythe Leopard GCreature — Cat Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. 1/1
Steppe Lynx WCreature — Cat Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1
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