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17 May 2024: Card library updated.

Honden of Life's Web

4G · Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Similar cards

Color identity:
NameManaTypeText
The Elder Dragon War 2RREnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
Felidar Sovereign 4WWCreature — Cat Beast Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Herd Baloth 3GGCreature — Beast Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token. 4/4
Emeria Angel 2WWCreature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. 3/3
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Springjack Shepherd 3WCreature — Kithkin Wizard Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control. 1/2
Voice of the Woods 3GGCreature — Elf Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. 2/2
Tyranid Harridan 4GUCreature — Tyranid Flying, ward {4} Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. 4/4
Rebellion of the Flamekin 3RTribal Enchantment — Elemental Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Bloodsoaked Altar 4BBArtifact {T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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