M:tG card similarity search
4G · Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Name | Mana | Type | Text |
---|---|---|---|
Urtet, Remnant of Memnarch | 3 | Legendary Artifact Creature — Myr | Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. 2/2 |
Kataki, War's Wage | 1W | Legendary Creature — Spirit | All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." 2/1 |
Kher Keep | Legendary Land | {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. | |
Gift of Wrath | 3R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. |
Coursers' Accord | 4GW | Sorcery | Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) |
Nearheath Chaplain | 3W | Creature — Human Cleric | Lifelink {2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. 3/1 |
Nether Spirit | 1BB | Creature — Spirit | At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 |
Demonic Rising | 3BB | Enchantment | At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying. |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Cloistered Youth | 1W | Creature — Human | At the beginning of your upkeep, you may transform Cloistered Youth. 1/1 |