M:tG card similarity search
2R · Artifact — Vehicle
Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. 5/5
Name | Mana | Type | Text |
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Faerie Conclave | Land | Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. | |
Tezzeret the Seeker | 3UU | Legendary Planeswalker — Tezzeret | [+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. Loyalty 4 |
Crackleburr | 1U/RU/R | Creature — Elemental | {U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) 2/2 |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |
Glacial Grasp | 2U | Instant | Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
Artificer's Dragon | 6 | Artifact Creature — Dragon | Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Cyber Conversion | UU | Instant | Turn target creature face down. It's a 2/2 Cyberman artifact creature. |
Welcome to . . . | 1GG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
Dancing Sword | 1W | Artifact — Equipment | Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1} |