M:tG card similarity search
2W · Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Name | Mana | Type | Text |
---|---|---|---|
Elixir of Vitality | 4 | Artifact | Elixir of Vitality enters the battlefield tapped. {T}, Sacrifice Elixir of Vitality: You gain 4 life. {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Punish Ignorance | WUUB | Instant | Counter target spell. Its controller loses 3 life and you gain 3 life. |
Sanctum Seeker | 2BB | Creature — Vampire Knight | Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4 |
Angel of Mercy | 4W | Creature — Angel | Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3 |
Dawning Angel | 4W | Creature — Angel | Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2 |
Delusions of Mediocrity | 3U | Enchantment | When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. |
Shepherd of Heroes | 4W | Creature — Angel Cleric | Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4 |
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Qarsi Sadist | 1B | Creature — Human Cleric | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. 1/3 |