M:tG card similarity search
3 · Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
| Name | Mana | Type | Text |
|---|---|---|---|
| Strangling Grasp | Enchantment — Aura | Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. | |
| Omen of Fire | 3RR | Instant | Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control. |
| Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
| Raff, Weatherlight Stalwart | WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3 |
| Bloom Tender | 1G | Creature — Elf Druid | {T}: For each color among permanents you control, add one mana of that color. 1/1 |
| Grand Coliseum | Land | Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you. | |
| Corruption of Towashi | 4U | Enchantment | When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn. |
| Firemind Vessel | 4 | Artifact | Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. |
| Zahid, Djinn of the Lamp | 4UU | Legendary Creature — Djinn | You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying 5/6 |
| Exterminatus | 5WB | Sorcery | Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents. |