Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hooded Horror

4B · Creature — Horror

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4

Similar cards

Color identity:
NameManaTypeText
Slipstream Serpent 7UCreature — Serpent Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Slayer's Cleaver 3Artifact — Equipment Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4}
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Death Pits of Rath 3BBEnchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Monstrous Hound 3RCreature — Dog Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4
Abandon the Post 1RSorcery Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nightbird's Clutches 1RSorcery Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Incursion Specialist 1UCreature — Human Wizard Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3
Page 55