Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hookhand Mariner

3G · Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4

Similar cards

Color identity:
NameManaTypeText
False Prophet 2WWCreature — Human Cleric When False Prophet dies, exile all creatures. 2/2
Skyspear Cavalry 3WWCreature — Human Soldier Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sunrise Seeker 4WCreature — Human Scout Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3
Mounted Archers 3WCreature — Human Soldier Archer Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3
Dawnhart Disciple 1GCreature — Human Warlock Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2
Erkenbrand, Lord of Westfold 3RLegendary Creature — Human Soldier Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3
King Suleiman 1WCreature — Human Noble {T}: Destroy target Djinn or Efreet. 1/1
Shadow Rider 2BBCreature — Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 3/3
Village Cannibals 2BCreature — Human Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. 2/2
Page 34