M:tG card similarity search
W · Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Name | Mana | Type | Text |
---|---|---|---|
Colossal Badger | 5G | Creature — Badger | When Colossal Badger enters the battlefield, you gain 3 life. 6/5 |
Corporeal Projection | UR | Sorcery | Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Graveyard Shovel | 2 | Artifact | {2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life. |
Thorned Moloch | 2R | Creature — Lizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking. 2/2 |
Cleric of Life's Bond | WB | Creature — Vampire Cleric | Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2 |
Bloodborn Scoundrels | 5B | Creature — Vampire Rogue | Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4 |
Ravenous Lindwurm | 4GG | Creature — Wurm | When Ravenous Lindwurm enters the battlefield, you gain 4 life. 6/6 |
Giant Crab | 4U | Creature — Crab | {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Kitchen Finks | 1G/WG/W | Creature — Ouphe | When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |