Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hopeful Eidolon

W · Enchantment Creature — Spirit

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink. 1/1

Similar cards

Color identity:
NameManaTypeText
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Bladehold Cleaver 2RWArtifact — Equipment For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3}
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Avarice Amulet 4Artifact — Equipment Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Mirror Shield 2Artifact — Equipment Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sleeping Potion 1UEnchantment — Aura Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Galvanic Arc 2REnchantment — Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to any target. Enchanted creature has first strike.
Baloth Pup 1GCreature — Beast Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1
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