M:tG card similarity search
W · Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Screaming Fury | 2R | Sorcery | Target creature gets +5/+0 and gains haste until end of turn. |
Uncanny Speed | 1R | Instant | Target creature gets +3/+0 and gains haste until end of turn. |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Soaring Thought-Thief | UB | Creature — Human Rogue | Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3 |
Fame | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. |
Free from Flesh | R | Instant | Target creature gets +2/+2 until end of turn. Put two oil counters on it. |
Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |
Gavel of the Righteous | 2 | Artifact — Equipment | At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from Gavel of the Righteous. |
Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |
Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |