M:tG card similarity search
3 · Artifact Creature — Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Priest of the Haunted Edge | 1B | Snow Creature — Zombie Cleric | {T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery. 0/4 |
A-Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
Plague Mare | 1BB | Creature — Nightmare Horse | Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2 |
Blessing of Belzenlok | B | Instant | Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. |
Cromat | WUBRG | Legendary Creature — Illusion | {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
Sulam Djinn | 5G | Creature — Djinn | Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6 |
Gravity Well | 1GG | Enchantment | Whenever a creature with flying attacks, it loses flying until end of turn. |
Mist Dragon | 4UU | Creature — Dragon | {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 4/4 |
Toxic Deluge | 2B | Sorcery | As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. |
Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |