M:tG card similarity search
1R · Creature — Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2
Name | Mana | Type | Text |
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Kjeldoran Frostbeast | 3GW | Creature — Elemental Beast | At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4 |
Knight of Dusk | 1BB | Creature — Human Knight | {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2 |
Higure, the Still Wind | 3UU | Legendary Creature — Human Ninja | Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn. 3/4 |
Veiling Oddity | 3U | Creature — Illusion | Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn. 2/3 |
Spincrusher | 2 | Artifact Creature — Construct | Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn. 0/2 |
Alaborn Zealot | W | Creature — Human Soldier | When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1 |
Loyal Sentry | W | Creature — Human Soldier | When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1 |
Clockwork Droid | 2 | Artifact Creature — Robot | You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1 |
Light of Day | 3W | Enchantment | Black creatures can't attack or block. |
Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |