M:tG card similarity search
3R · Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. */*
Name | Mana | Type | Text |
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Riders of the Mark | 6R | Creature — Human Knight | This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4 |
Stolen Goodies | 3G | Sorcery — Adventure | Distribute three +1/+1 counters among any number of target creatures you control. |
Kederekt Parasite | B | Creature — Horror | Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. 1/1 |
Deputy of Detention | 1WU | Creature — Vedalken Wizard | When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. 1/3 |
Imperious Mindbreaker | 1UU | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." 1/4 |
Capricious Efreet | 4RR | Creature — Efreet | At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. 6/4 |
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Rescue | U | Instant | Return target permanent you control to its owner's hand. |
Usher to Safety | W | Instant — Adventure | Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Loot, the Key to Everything | GUR | Legendary Creature — Beast Noble | Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. 1/2 |