M:tG card similarity search
2GU · Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vintara Elephant | 4G | Creature — Elephant | Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. 4/3 |
| Kruin Striker | 1R | Creature — Human Warrior | Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 |
| Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
| Braids's Frightful Return | 2B | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. |
| Cloudheath Drake | 4U | Artifact Creature — Drake | Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3 |
| Soul Link | 1WB | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
| Reckless Spite | 1BB | Instant | Destroy two target nonblack creatures. You lose 5 life. |
| Wicked Pact | 1BB | Sorcery | Destroy two target nonblack creatures. You lose 5 life. |
| Captain of Umbar | 2U | Creature — Human Pirate | {1}, {T}: Draw a card, then discard a card. 2/3 |
| Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |