Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Horizon Chimera

2GU · Creature — Chimera

Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Skirsdag Supplicant 2BCreature — Human Cleric {B}, {T}, Discard a card: Each player loses 2 life. 2/3
Bright Reprisal 4WInstant Destroy target attacking creature. Draw a card.
Strands of Night 2BBEnchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Sword of War and Peace 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Wandering Graybeard 3WWCreature — Giant Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. 4/4
Pygmy Kavu 3GCreature — Kavu When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Grave Expectations BInstant Choose one — • Heist target opponent's library. • Exile up to three target cards from your opponents' graveyards. You gain 3 life.
Illuna, Apex of Wishes 2GURLegendary Creature — Beast Elemental Dinosaur Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. 6/6
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