Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Horizon Seed

4W · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1

Similar cards

Color identity:
NameManaTypeText
Graham O'Brien 1GLegendary Creature — Human Pilot Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2
Skywise Teachings 3UEnchantment Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Merfolk Falconer 3UUCreature — Merfolk Wizard Flying Whenever you cast a kicked spell, scry 2. 4/4
Spectral Arcanist 3UCreature — Spirit Wizard Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2
Arena Athlete 1RCreature — Human Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1
Firebrand Archer 1RCreature — Human Archer Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. 2/1
Subterranean Spirit 3RRCreature — Elemental Spirit Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. 3/3
Karlov of the Ghost Council WBLegendary Creature — Spirit Advisor Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. 2/2
Jeweled Spirit 3WWCreature — Spirit Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
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