M:tG card similarity search
2G · Creature — Human Warrior
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. 3/3
Name | Mana | Type | Text |
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Infernal Pet | 2B | Creature — Imp | Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. 2/2 |
Primal Elder Kitty | Stickers | {TK}{TK} — {1}: This creature gets +1/-1 until end of turn. {TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/7 | |
Necropolis of Azar | 2BB | Enchantment | Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. |
Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
All Hallow's Eve | 2BB | Sorcery | Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
Zopandrel, Hunger Dominus | 5GG | Legendary Creature — Phyrexian Horror | Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) 4/6 |
Purestrain Genestealer | 2G | Creature — Tyranid | Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1 |
Civic Guildmage | W | Creature — Human Wizard | {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Sunscape Apprentice | W | Creature — Human Wizard | {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1 |
Scale the Heights | 2G | Sorcery | Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. |