M:tG card similarity search
2GW · Creature — Cat
Whenever Horned Cheetah deals damage, you gain that much life. 2/2
Name | Mana | Type | Text |
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Soul Sear | 2R | Instant | Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
Filigree Angel | 5WWU | Artifact Creature — Angel | Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. 4/4 |
Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |
Jangling Automaton | 3 | Artifact Creature — Construct | Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |
Immard, the Stormcleaver | 1URW | Legendary Creature — Human Soldier | Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4 |
Immolation Shaman | 1R | Creature — Viashino Shaman | Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. 1/3 |
Ghostly Flame | BR | Enchantment | Black and/or red permanents and spells are colorless sources of damage. |
Voltaic Brawler | RG | Creature — Human Warrior | When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2 |
Spawn of Mayhem | 2BB | Creature — Demon | Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. 4/4 |
Into the Maw of Hell | 4RR | Sorcery | Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |