Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Horned Sliver

2G · Creature — Sliver

All Sliver creatures have trample. 2/2

Similar cards

Color identity:
NameManaTypeText
Helm of Kaldra 3Legendary Artifact — Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2}
Triplicate Titan 9Artifact Creature — Golem Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. 9/9
A-Gnarlid Colony 1GCreature — Beast Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Liege of the Pit 5BBBCreature — Demon Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7
Spiteful Sliver 2RCreature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." 2/2
Gnarlroot Pallbearer 4GGCreature — Treefolk Druid Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. 5/5
Rograkh, Son of Rohgahh 0Legendary Creature — Kobold Warrior First strike, menace, trample Partner (You can have two commanders if both have partner.) 0/1
Vorrac Battlehorns 2Artifact — Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Manaweft Sliver 1GCreature — Sliver Sliver creatures you control have "{T}: Add one mana of any color." 1/1
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
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