Card Codex

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17 May 2024: Card library updated.

Horror of Horrors

3BB · Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Similar cards

Color identity:
NameManaTypeText
Memorial to Genius Land Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Floodgate 3UCreature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5
Singe RInstant Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Annihilating Glare BSorcery As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature or planeswalker.
Encampment Keeper WCreature — Dog First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. 1/1
Selfless Samurai 1WCreature — Fox Samurai Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Wintermoon Mesa Land Wintermoon Mesa enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Digsite Conservator 2Artifact Creature — Gnome Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 2/1
Ring of Xathrid 2Artifact — Equipment {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Nocturnal Raid 2BBInstant Black creatures get +2/+0 until end of turn.
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