M:tG card similarity search
2UB · Creature — Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3
Name | Mana | Type | Text |
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Fury | 3RR | Creature — Elemental Incarnation | Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3 |
Breathless Knight | 1WB | Creature — Spirit Knight | Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2 |
Juggernaut Peddler | WB | Creature — Human Artificer | Vigilance When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. 2/2 |
Outcaster Trailblazer | 2G | Creature — Human Druid | When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2 |
Reclamation Sage | 2G | Creature — Elf Shaman | When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. 2/1 |
Carrion Beetles | B | Creature — Insect | {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1 |
Callidus Assassin | 4UB | Creature — Human Shapeshifter Assassin | Flash Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." 3/3 |
Ardent Electromancer | 2R | Creature — Human Wizard | When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |
Beastcaller Savant | 1G | Creature — Elf Shaman Ally | Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/1 |
Flickerform | 1W | Enchantment — Aura | Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature. |