M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
| Name | Mana | Type | Text |
|---|---|---|---|
| "Brims" Barone, Midway Mobster | 3WB | Legendary Creature — Human Rogue | When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. 5/4 |
| Plague Belcher | 2B | Creature — Zombie Beast | Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. 5/4 |
| Phyrexian Revoker | 2 | Artifact Creature — Phyrexian Horror | As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated. 2/1 |
| Patient Rebuilding | 3UU | Enchantment | At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. |
| Pyrite Spellbomb | 1 | Artifact | {R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. {1}, Sacrifice Pyrite Spellbomb: Draw a card. |
| Vorosh, the Hunter | 3BGU | Legendary Creature — Dragon | Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. 6/6 |
| Conduit Pylons | Land — Desert | When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
| Coal Stoker | 3R | Creature — Elemental | When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. 3/3 |
| Baloth Pup | 1G | Creature — Beast | Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1 |
| Bitter Chill | 1U | Enchantment — Aura | Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. |