Card Codex

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17 May 2024: Card library updated.

Hot Springs

1G · Enchantment — Aura

Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

Similar cards

Color identity:
NameManaTypeText
Magma Rift 2RSorcery As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
Mystic Compass 2Artifact {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Strafe RSorcery Strafe deals 3 damage to target nonred creature.
Firebolt RSorcery Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fires of Undeath 2RInstant Fires of Undeath deals 2 damage to any target. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Geistflame RInstant Geistflame deals 1 damage to any target. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Strong, the Brutish Thespian 4GGLegendary Creature — Mutant Berserker Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7
Red Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Reef Shaman UCreature — Merfolk Shaman {T}: Target land becomes the basic land type of your choice until end of turn. 0/2
Radiant Grace WEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
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