Card Codex

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17 May 2024: Card library updated.

Hot Springs

1G · Enchantment — Aura

Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

Similar cards

Color identity:
NameManaTypeText
A-Lanterns' Lift Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Dorothea's Retribution Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
A-Dorothea's Retribution Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Frontline Strategist WCreature — Human Soldier Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1
Dazzling Reflection 1WInstant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Combat Research UEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Taunting Sliver 3UCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
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