M:tG card similarity search
2R · Artifact Creature — Gnome
Haste {T}: Another target creature gains haste until end of turn. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Ebony Charm | B | Instant | Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Coordinated Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Retribution of the Ancients | B | Enchantment | {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. |
A-Sigardian Paladin | 1GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3 |
Baldin, Century Herdmaster | 4WW | Legendary Creature — Human Warrior | As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
Galvanic Juggernaut | 4 | Artifact Creature — Juggernaut | Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5 |
Phyrexian Plaguelord | 3BB | Creature — Phyrexian Carrier | {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. 4/4 |
Deepwater Hypnotist | 1U | Creature — Merfolk Wizard | Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1 |
Case of the Uneaten Feast | W | Enchantment — Case | Whenever a creature enters the battlefield under your control, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. |
Vela the Night-Clad | 4UB | Legendary Creature — Human Wizard | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 |