Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hour of Glory

3B · Instant

Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.

Similar cards

Color identity:
NameManaTypeText
Wood Sage GUCreature — Human Druid {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1
Pardic Firecat 3RCreature — Elemental Cat Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. 2/3
Reciprocate WInstant Exile target creature that dealt damage to you this turn.
Petra Sphinx 2WWWCreature — Sphinx {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. 3/4
Culmination of Studies XURSorcery Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Aurelia's Vindicator 2WWCreature — Angel Flying, lifelink, ward {2} Disguise {X}{3}{W} When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. 4/2
Parallax Nexus 2BEnchantment Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery. When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Dragon's Approach 2RSorcery Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.
Dimensional Breach 5WWSorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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