Card Codex

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17 May 2024: Card library updated.

House Guildmage

UB · Creature — Human Wizard

{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/2

Similar cards

Color identity:
NameManaTypeText
Ghosthelm Courier 2UCreature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Greenside Watcher 1GCreature — Elf Druid {T}: Untap target Gate. 2/1
Vigilant Drake 4UCreature — Drake Flying {2}{U}: Untap Vigilant Drake. 3/3
Blizzard Elemental 5UUCreature — Elemental Flying {3}{U}: Untap Blizzard Elemental. 5/5
Adverse Conditions 3UInstant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Glimmerbell 1UCreature — Elemental Jellyfish Flying {1}{U}: Untap Glimmerbell. 1/3
Crackdown 2WEnchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Matsu-Tribe Sniper 1GCreature — Snake Warrior Archer {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1
Meekstone 1Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps.
Magnetic Mountain 1RREnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
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