M:tG card similarity search
5 · Artifact Creature — Golem
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}: Put target card from a graveyard on the bottom of its owner's library. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Behold the Beyond | 5BB | Sorcery | Discard your hand. Search your library for three cards, put them into your hand, then shuffle. |
Mines of Moria | Legendary Land | Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. | |
Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
Soul Snuffers | 2BB | Creature — Elemental Shaman | When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. 3/3 |
Cloak of the Bat | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Fleetfeather Sandals | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Ornery Kudu | 2G | Creature — Antelope | When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. 3/4 |
Ranar the Ever-Watchful | 2WU | Legendary Creature — Spirit Warrior | Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3 |
Embodiment of Spring | U | Creature — Elemental | {1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0/3 |
Showdown of the Skalds | 2RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |