M:tG card similarity search
U/R · Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Filter Out | 1UU | Instant | Return all noncreature, nonland permanents to their owners' hands. |
Fleetfoot Panther | 1GW | Creature — Cat | Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. 3/4 |
Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
Bull Elephant | 3G | Creature — Elephant | When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 |
Complex Automaton | 4 | Artifact Creature — Golem | At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 |
Vedalken Mastermind | UU | Creature — Vedalken Wizard | {U}, {T}: Return target permanent you control to its owner's hand. 1/2 |
Crystal Shard | 3 | Artifact | {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
Erratic Portal | 4 | Artifact | {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
Dissipation Field | 2UU | Enchantment | Whenever a permanent deals damage to you, return it to its owner's hand. |