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17 May 2024: Card library updated.

Howl of the Hunt

2G · Enchantment — Aura

Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.

Similar cards

Color identity:
NameManaTypeText
"Brims" Barone, Midway Mobster 3WBLegendary Creature — Human Rogue When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat. 5/4
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forsake the Worldly 2WInstant Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Nadaar, Selfless Paladin 2WLegendary Creature — Dragon Knight Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3
Curse of the Nightly Hunt 2REnchantment — Aura Curse Enchant player Creatures enchanted player controls attack each combat if able.
Battleflight Eagle 4WCreature — Bird Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Resurgent Belief Sorcery Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Kitesail Apprentice WCreature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1
Ivory Mask 2WWEnchantment You have shroud. (You can't be the target of spells or abilities.)
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
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