M:tG card similarity search
6G · Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Name | Mana | Type | Text |
---|---|---|---|
Crocanura | 2G | Creature — Crocodile Frog | Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/3 |
Penumbra Wurm | 5GG | Creature — Wurm | Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6 |
Rith's Charm | RGW | Instant | Choose one — • Destroy target nonbasic land. • Create three 1/1 green Saproling creature tokens. • Prevent all damage a source of your choice would deal this turn. |
Gather the Townsfolk | 1W | Sorcery | Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead. |
Deadly Recluse | 1G | Creature — Spider | Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2 |
Kessig Recluse | 2GG | Creature — Spider | Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Bat Whisperer | 3B | Creature — Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2 |
Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
Lord of Lineage | Creature — Vampire | Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5 | |
Ogre Slumlord | 3BB | Creature — Ogre Rogue | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. 3/3 |