Card Codex

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17 May 2024: Card library updated.

Howlgeist

5G · Creature — Spirit Wolf

Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2

Similar cards

Color identity:
NameManaTypeText
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Island of Wak-Wak Land {T}: Target creature with flying has base power 0 until end of turn.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hulking Goblin 1RCreature — Goblin Hulking Goblin can't block. 2/2
Picnic Ruiner 1RCreature — Goblin Rogue Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. 2/2
Warbeast of Gorgoroth 4RCreature — Beast Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 5/4
Soul's Grace 1WInstant You gain life equal to target creature's power.
Bloodthorn Taunter 1RCreature — Human Scout Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1
Boundary Lands Ranger 1RCreature — Human Ranger At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. 2/2
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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