Card Codex

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17 May 2024: Card library updated.

Howling Moon

2G · Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Similar cards

Color identity:
NameManaTypeText
Hungry Lynx 1GCreature — Cat Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control. 2/2
Elemental Eruption 4RRSorcery Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Junkyard Genius 1BRCreature — Human Artificer When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste. 2/2
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
Ghost Warden 1WCreature — Spirit {T}: Target creature gets +1/+1 until end of turn. 1/1
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Water Servant 2UUCreature — Elemental {U}: Water Servant gets +1/-1 until end of turn. {U}: Water Servant gets -1/+1 until end of turn. 3/4
Phyrexian Driver 2BCreature — Phyrexian Zombie Mercenary When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1
The Great Forest Plane — Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Bloodthrone Vampire 1BCreature — Vampire Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1
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