M:tG card similarity search
2G · Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Name | Mana | Type | Text |
---|---|---|---|
A-Skemfar Elderhall | Land | Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery. | |
Kessig Cagebreakers | 4G | Creature — Human Rogue | Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4 |
Monstrous Rage | R | Instant | Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
Quilled Wolf | 1G | Creature — Wolf | {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2 |
Patagia Viper | 3G | Creature — Snake | Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Darkthicket Wolf | 1G | Creature — Wolf | {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Snarling Wolf | G | Creature — Wolf | {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Glimmer Bairn | G | Creature — Ouphe | Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. 1/2 |
Argoth, Sanctum of Nature | Land | Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.) | |
Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |