Card Codex

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17 May 2024: Card library updated.

Howlpack Alpha

· Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3

Similar cards

Color identity:
NameManaTypeText
Ulvenwald Mystics 2GGCreature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3
Creakwood Liege 1B/GB/GB/GCreature — Horror Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2
Breakneck Rider 1RRCreature — Human Scout Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. 3/3
Afflicted Deserter 3RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. 3/2
Convicted Killer 2RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. 2/2
Gatstaf Arsonists 4RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. 5/4
Gatstaf Shepherd 1GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. 2/2
Grizzled Outcasts 4GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4
Hinterland Hermit 1RCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1
Hinterland Logger 1GCreature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1
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