Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Howlpack Wolf

2R · Creature — Wolf

Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3

Similar cards

Color identity:
NameManaTypeText
Ondu Cleric 1WCreature — Kor Cleric Ally Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1
Boneyard Desecrator 3BCreature — Zombie Mercenary Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/4
Boros Fury-Shield 2WInstant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Root Spider 3GCreature — Spider Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. 2/2
Isao, Enlightened Bushi 2GLegendary Creature — Human Samurai This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. 2/1
Nearheath Stalker 4RCreature — Vampire Rogue Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1
Plant Elemental 1GCreature — Plant Elemental When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4
Lava Storm 3RRInstant Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Gustcloak Harrier 1WWCreature — Bird Soldier Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2
Gustcloak Skirmisher 3WCreature — Bird Soldier Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3
Page 267