M:tG card similarity search
2WW · Legendary Creature — Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Bloodmist Infiltrator | 2B | Creature — Vampire | Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1 |
Surrak Dragonclaw | 2GUR | Legendary Creature — Human Warrior | Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6 |
Ashenmoor Gouger | B/RB/RB/R | Creature — Elemental Warrior | Ashenmoor Gouger can't block. 4/4 |
Razzle-Dazzler | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2 |
Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
Underworld Cerberus | 3BR | Creature — Dog | Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6 |
Young Red Dragon | 3R | Creature — Dragon | Flying Young Red Dragon can't block. 3/2 |
War-Name Aspirant | 1R | Creature — Human Warrior | Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1 |
Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |