M:tG card similarity search
GW · Creature — Dinosaur
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/3
Name | Mana | Type | Text |
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Shaman of the Pack | 1BG | Creature — Elf Shaman | When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2 |
Meldweb Curator | 3U | Creature — Phyrexian Wizard | When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. 3/4 |
Dogged Detective | 1B | Creature — Human Rogue | When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
Eye of Doom | 4 | Artifact | When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. |
Sakashima of a Thousand Faces | 3U | Legendary Creature — Human Rogue | You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
Grasp of Fate | 1WW | Enchantment | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) |
Iron Apprentice | 1 | Artifact Creature — Construct | Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. 0/0 |
Marauding Brinefang | 5UU | Creature — Dinosaur | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 6/7 |
Bristlebud Farmer | 2GG | Creature — Plant Druid | Trample When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. 5/5 |
Icatian Moneychanger | W | Creature — Human | Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. 0/2 |