Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Huatli's Snubhorn

1W · Creature — Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.) 2/2

Similar cards

Color identity:
NameManaTypeText
Shimmering Efreet 2UCreature — Efreet Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) 2/2
Witch's Clinic Land {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Riders of Gavony 2WWCreature — Human Knight Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type. 3/3
Copper Longlegs 1GCreature — Phyrexian Spider Reach {1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/3
Cursed Minotaur 2BCreature — Zombie Minotaur Menace (This creature can't be blocked except by two or more creatures.) 3/2
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Dragonloft Idol 4Artifact Creature — Gargoyle As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. 3/3
Imodane's Recruiter 2RCreature — Human Knight When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
Page 218