M:tG card similarity search
1W · Creature — Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Harvesttide Assailant | Creature — Werewolf | Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Paladin Danse, Steel Maverick | 2W | Legendary Artifact Creature — Synth Knight | Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3 |
Iron Tusk Elephant | 4W | Creature — Elephant | Trample 3/3 |
War Mammoth | 3G | Creature — Elephant | Trample 3/3 |
Wild Elephant | 3G | Creature — Elephant | Trample 3/3 |
Yavimaya Ants | 2GG | Creature — Insect | Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/1 |
Security Detail | 3W | Enchantment | {W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn. |
Selective Adaptation | 4GG | Sorcery | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. |
Bannerhide Krushok | 3G | Creature — Beast | Trample Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 4/4 |