Card Codex

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17 May 2024: Card library updated.

Huatli, the Sun's Heart

2G/W · Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. Loyalty 7

Similar cards

Color identity:
NameManaTypeText
Batwing Brume 1W/BInstant Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Last Breath 1WInstant Exile target creature with power 2 or less. Its controller gains 4 life.
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Domri, Chaos Bringer 2RGLegendary Planeswalker — Domri [+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) [−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." Loyalty 5
Gustcloak Savior 4WCreature — Bird Soldier Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4
Clandestine Meddler 2BCreature — Vampire Rogue When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2
A-Mischievous Catgeist 1UCreature — Cat Spirit Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Volrath's Gardens 1GEnchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Company Commander 2WBCreature — Human Soldier Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Zephyr Winder 1UCreature — Elemental Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
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