Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hulking Goblin

1R · Creature — Goblin

Hulking Goblin can't block. 2/2

Similar cards

Color identity:
NameManaTypeText
Elrond of the White Council 3GULegendary Creature — Elf Noble Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3
Mirrormere Guardian 2GCreature — Dwarf Soldier When Mirrormere Guardian dies, the Ring tempts you. 4/2
Soltari Emissary 1WCreature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1
Kjeldoran Warrior WCreature — Human Warrior Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Exultant Skymarcher 1WWCreature — Vampire Soldier Flying 2/3
Skyblade of the Legion 1WCreature — Vampire Soldier Flying 1/3
Goblin Engineer 1RCreature — Goblin Artificer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. 1/2
Quirion Dryad 1GCreature — Dryad Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1
Chaoslace RInstant Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Page 317