Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hum of the Radix

2GG · Enchantment

Each artifact spell costs {1} more to cast for each artifact its controller controls.

Similar cards

Color identity:
NameManaTypeText
Myr Welder 3Artifact Creature — Myr Imprint — {T}: Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it. 1/4
Okiba Salvage 4BSorcery Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Nullmage Advocate 2GCreature — Insect Druid {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment. 2/3
Quicken UInstant The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Skyshroud Cutter 3GCreature — Beast If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life. 2/2
Stalking Stones Land {T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Umori, the Collector 2B/GB/GLegendary Creature — Ooze Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost {1} less to cast. 4/5
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
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