Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Humble

1W · Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Similar cards

Color identity:
NameManaTypeText
Mystic Subdual 1UEnchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Rush of Vitality 1BInstant Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Bant Plane — Alara All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Vito, Fanatic of Aclazotz 2WBLegendary Creature — Vampire Demon Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4
Selvala, Heart of the Wilds 1GGLegendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3
Pixie Dust 1UInstant — Adventure Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Ceaseless Searblades 3RCreature — Elemental Warrior Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4
Overcharged Amalgam 2UUCreature — Zombie Horror Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3
Tandem Takedown 1GGInstant Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Devilish Valet 2RCreature — Devil Warrior Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3
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