M:tG card similarity search
1W · Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Name | Mana | Type | Text |
---|---|---|---|
Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Collective Nightmare | 2B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn. |
Vampiric Spirit | 2BB | Creature — Spirit | Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3 |
Serpent Warrior | 2B | Creature — Snake Warrior | When Serpent Warrior enters the battlefield, you lose 3 life. 3/3 |
Soot Imp | 1BB | Creature — Imp | Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 |
Bog Naughty | 3BB | Creature — Faerie | Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. 3/3 |
Rilsa Rael, Kingpin | 3UB | Legendary Creature — Human Rogue | Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
Prying Questions | 2B | Sorcery | Target opponent loses 3 life and puts a card from their hand on top of their library. |
You Come to the Gnoll Camp | 1R | Instant | Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. |